Tongy Admin replied

572 weeks ago

Perdurable Raptor

Weakness: Avoid magical damage, Perdurable Raptor gains a steep temporary increase in attack speed and attacks per round (triple attack) whenever any magic damage is dealt

NO Formless Strikes, NO En-Spells, NO Skillchains, NO Chi Blast, NO Spikes spells NO Quick Draw

ONLY Weapon Skills you can use are: Shijin Spiral / Penta Thrust, if you dont have any of those, then JUST AUTO-ATTACK

RDM: Slow, Paralyze, Blind, Addle when you can
BLU: Absolute Terror if having problems
WHM: Sacrifice if Whirling inferno hits a DD



Shimmering Tarichuk

Weakness: Keep it silenced, -ga spells can be very dangerous, Shimmering Tarichuk gains a powerfull poison aura bellow 40%

Try to kill ASAP to minimize poison aura damage

RDM: Silence, Slow. Paralyze, Blind
BLU: Absolute Terror if having problems



Volatile Matamata

Weakness: Affter the Matamata uses 7 TP Moves, Takes x0 Physical damage and takes x128 Magical damage,

ONLY The assigned MNK at the start of the run and the RDM fights this monster

MNK: Tank the Matamata, Formless Strikes affter 7 TP Moves
RDM: Heal the MNK tanking the Matamata, Nuke affter 7 TP Moves
GEO: Help nuking the Matamata affter 7 TP Moves



Tutewehiwehi

Weakness: Keep it blinded, this reduces Tutewehiwehi's evasion, also prevents the usage of Grim Glower and Oppresive Glare

If you get hit by Calcifying Mist, make sure you let this know to your healer, deals gradual petrification, reducing recasting time and increases attack delay

WHM: Stona your DD's if the get hit by Calcifying Mist
MNK: Don't face Tutewehiwehi to the mages, face it to the walls
RDM: Keep Tutewehiwehi blinded



Kurma

Weakness: Damage multipliers increase when Kurma takes magic damage or utilizes certain TP moves

Dispel Harden Shell to kill faster

If you get hit by Tetsudo Tremor, make sure you equip your Skirmish gear (PDT) to give enough time to cure

BRD: Help dispelling with magic finale
COR: Help dispelling with Dark Shot
RDM: Help dispelling with Dispel, Help killing with Thunder nukes
GEO: Help killing with Thunder nukes



Tojil

Tojil's damage resistances and susceptibilities change throughout the battle, based on remaining HP

100%-75% HP: Takes reduced physical damage (-50%)

74%-50% HP: Takes increased piercing damage (+100%)

49%-25% HP: Takes increased slashing damage (+100%)

<25% HP: Takes increased blunt damage (+100%)


last edited 572 weeks ago by Tongy
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