Weakness: Avoid magical damage, Perdurable Raptor gains a steep temporary increase in attack speed and attacks per round (triple attack) whenever any magic damage is dealt
NO Formless Strikes, NO En-Spells, NO Skillchains, NO Chi Blast, NO Spikes spells NO Quick Draw
ONLY Weapon Skills you can use are: Shijin Spiral / Penta Thrust, if you dont have any of those, then JUST AUTO-ATTACK
RDM: Slow, Paralyze, Blind, Addle when you can BLU: Absolute Terror if having problems WHM: Sacrifice if Whirling inferno hits a DD
Shimmering Tarichuk
Weakness: Keep it silenced, -ga spells can be very dangerous, Shimmering Tarichuk gains a powerfull poison aura bellow 40%
Try to kill ASAP to minimize poison aura damage
RDM: Silence, Slow. Paralyze, Blind BLU: Absolute Terror if having problems
Volatile Matamata
Weakness: Affter the Matamata uses 7 TP Moves, Takes x0 Physical damage and takes x128 Magical damage,
ONLY The assigned MNK at the start of the run and the RDM fights this monster
MNK: Tank the Matamata, Formless Strikes affter 7 TP Moves RDM: Heal the MNK tanking the Matamata, Nuke affter 7 TP Moves GEO: Help nuking the Matamata affter 7 TP Moves
Tutewehiwehi
Weakness: Keep it blinded, this reduces Tutewehiwehi's evasion, also prevents the usage of Grim Glower and Oppresive Glare
If you get hit by Calcifying Mist, make sure you let this know to your healer, deals gradual petrification, reducing recasting time and increases attack delay
WHM: Stona your DD's if the get hit by Calcifying Mist MNK: Don't face Tutewehiwehi to the mages, face it to the walls RDM: Keep Tutewehiwehi blinded
Kurma
Weakness: Damage multipliers increase when Kurma takes magic damage or utilizes certain TP moves
Dispel Harden Shell to kill faster
If you get hit by Tetsudo Tremor, make sure you equip your Skirmish gear (PDT) to give enough time to cure
BRD: Help dispelling with magic finale COR: Help dispelling with Dark Shot RDM: Help dispelling with Dispel, Help killing with Thunder nukes GEO: Help killing with Thunder nukes
Tojil
Tojil's damage resistances and susceptibilities change throughout the battle, based on remaining HP
Tongy Admin replied
572 weeks ago